Oops I forgot to update.

So far I was able to add in the ability to change friction and restitution. I also added the ability to make perfect squares by holding shift when you’re making a rectangle.

I know there will be people complaining how changing friction does not have a lot of effect, so I will point out one thing: the actual friction is calculated between the two colliding shapes’ friction values. The sandbox default ground is the default friction (11). So the friction will be very apparent if both shapes have the same friction values. It’s not exactly the average between the two friction values, but for small differences in friction values, it’s safe to average it out in your head.

As for restitution, the resulting restitution between two shapes is the highest restitution value of the two shapes. So if changing the restitution of one shape doesn’t seem to have an effect, it’s because the other shape has a higher restitution.

Both the friction and restitution are calculated within Box2D, not the IB Jaybit version.

I also did a couple of bug fixes (nothing critical).

I’ve somewhat started to make triggers (I won’t mention what and how exactly), but I’m having problems finding space in the side panel for the moment. x]

Name: J'Brian
Age: 20

This blog is my productions blog. I will mainly post whatever stuff I make that will emphasize what I specialize in.

What the blog will probably contain:
- Ideas for program, design, or product
- Drawings of ideas/concept
- Music I made (drafts and final)
- Links to websites/programs/designs/products I made or was a part of
- Work-in-progress stuff
- Unrelated but interesting (hobby-ish stuff)

Skills:
- Website design (HTML, CSS, Javascript)
- Graphic design (Photoshop and Illustrator)
- Programming (C/C++, Java, BASIC, Flash ActionScript 2/3, LUA)
- Adept at learning new programming languages

Website: http://www.rawringdesigns.net/
YouTube: http://youtube.com/jayther


Theme: Rawring Penguin by jayther/rawringpenguin