December 2010
5 posts
Oops I forgot to update.
So far I was able to add in the ability to change friction and restitution. I also added the ability to make perfect squares by holding shift when you’re making a rectangle. I know there will be people complaining how changing friction does not have a lot of effect, so I will point out one thing: the actual friction is calculated between the two colliding shapes’ friction values. The...
Dec 28th
IncrediBots Jaybit Edition: Versions 1.20 and 2.30...
Yes! After a long month of programming, testing, fixing, and more testing, it is finally out! Yay! http://incredifriends.com/if/game.php
Dec 22nd
2 notes
So everything is ready!
Just need to put everything in order, zip the appropriate folders, assign the release notes appropriately, and yeah! Hopefully I’ll be able to upload them and edit the necessary links and pages. Oh, and viewing featured/uploaded bots on the IncrediFriends website will be updated as well. Oh, by the way: this is the last time I’ll be updating IncrediBots 1. I will essentially abandon...
Dec 22nd
12 tags
Hm, more frequent posts?
I’m thinking of doing something similar to that of Notch’s Twitter-happy updates and post updates of my progress of, well, anything. Currently, I’ve been working on a Jaybit version (IncrediFriends) of IncrediBots. Nothing’s really new on the actual physics portion of the game, but rather how the robots, replays, and challenges will be handled (because currently,...
Dec 21st
New IncrediBots Jaybit versions are almost ready!
Yup, they’re almost ready. Packed with new features concerning how bots are saved and loaded. <]
Dec 15th